Deephollow Watch
What changed
- The fever took the villageSpring of Year 5 · Deephollow WatchBecause of “Drink”, Spring of Year 5
- Caravan refusedSpring of Year 5 · Deephollow WatchBecause of “Turn them away”, Spring of Year 5
- The stranger stayedSpring of Year 5 · Deephollow WatchBecause of “Give them a roof”, Spring of Year 5
- Mark placedSpring of Year 5 · Deephollow Watch
- Decision resolvedSpring of Year 5 · Deephollow Watch
- Decision resolvedSpring of Year 5 · Deephollow Watch
Before you
Nothing is asked of you today.
Leave a mark
What the nine Marks change
- Stone
- Carries a permanent inscription for visitors.
- Road
- Opens traveller and caravan Situations; later spills outward.
- Gate
- Filters arrivals and changes what visitors may ask.
- Shrine
- Opens devotional and Spirit Situations tied to Harmony.
- Grave
- Unlocks remembrance and pilgrim Situations that can earn Renown.
- Tree / Grove
- Deepens with age and unlocks grove and shelter Situations.
- Well
- Enables discovery Situations, including rare Ancient Energy finds.
- Watchpost
- Enables warning Situations; M6 reveals neighbour intent early.
- Ruinwork
- Builds on a destroyed Mark and preserves what lay beneath it.
Nothing here is undone. · read the chronicle of Deephollow Watch